Comet

Look up! Comet is coming – and you should prepare to be blown away!

Comet is a competitive engine builder without combat with a unique resource concept. In the distant past, you try to save various animal species from an impending comet impact. Choose wisely, because the rescued animals will support your further rescue maneuvers in various ways.

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Age: 12+
Number of Players: 2-4
Duration: 45-75 Min
Author: Peter Prinz
Frequently Asked Questions
Comet FAQ

Change the past!

Comet offers you the unique opportunity to travel millions of years into the past! Skillfully combine card abilities to save animals from the ominous comet with the help of your saviors. Animals you’ve already rescued will join you and use their abilities to help you on your next rescue missions.

You want smooth gameplay without sacrificing variety or strategic depth? You want exciting interaction on the game board but without combat? Then Comet is the right game for you! Comet is quickly explained and played. Nevertheless, even frequent players will navigate through the combinations of card mechanics differently in each game to get the most rescue points.

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Asymmetric hero cards

Different types of cards deepen the strategic decisions. Skillfully use your hero card’s ability and combine it with the abilities of the animals you save during the game.

On a hero card you will find a special ability that can determine the focus of your actions during the game. For example, some heroes give you particularly efficient movement actions, while others give you access to better hand cards.

You’ll also find an individual way to generate rescue points on your hero card. Some heroes give you rescue points for rescued cards of a certain type (silver cards, for example), for the specified color of the eggs of your rescued animals, or for a specific area on the animal cards.

Interesting savior movement on the board

Think carefully where you place your saviors because your opponents can jump over your tokens to get to the safe cavern faster! It would be much better if you could take advantage of the other players’ saviors instead, right?

To move, you use the two areas shown on your played animal card. You can extend your movement range with wild symbols. But always remember that you must discard the used cards after the movement action!

Some utility cards, animal abilities, and hero abilities can additionally affect your movement efficiency. Some abilities even allow you to place the giant tortoise and mammoth tokens on the board to skip the areas occupied by these tokens during your movement action. However, other players may also skip these neutral tokens! So think carefully about where you place them.

Retter
Retter

Interesting savior movement on the board

Think carefully where you place your saviors because your opponents can jump over your tokens to get to the safe cavern faster! It would be much better if you could take advantage of the other players’ saviors instead, right?

To move, you use the two areas shown on your played animal card. You can extend your movement range with wild symbols. But always remember that you must discard the used cards after the movement action!

Some utility cards, animal abilities, and hero abilities can additionally affect your movement efficiency. Some abilities even allow you to place the giant tortoise and mammoth tokens on the board to skip the areas occupied by these tokens during your movement action. However, other players may also skip these neutral tokens! So think carefully about where you place them.

overview

Fast and strategic

In Comet, you can expect quick turns and a high level of interaction on the game board. The basic mechanics and rules of the game are quickly learned. With Comet, frequent players get an entertaining game that offers depth. But beginners can handle Comet intuitively as well and enjoy an entertaining game experience.

Each game presents a new challenge, as you must skillfully adapt to your opponent’s actions in order to win.

When the last silver card is drawn, the comet phase is initiated.

Only the player who drew the last card and thus initiated the comet phase is allowed to rest completely, i.e., to refill their hand up to their card limit and to ready all exhausted animals.

All others may either refill their hand up to the card limit or ready their animals one last time. From now on, the “Rest” action can no longer be performed and you try to save a few more animals before you run out of options!

Deluxe Bundle

You’re used to excellent gameplay and luxurious features going hand in hand in our games. That’s why Comet comes in the Deluxe Bundle, which includes the following in addition to the base game:

Superhero expansion, consisting of 5 new hero cards (5 EN & 5 DE), 1 savior tableau expansion and 1 savior token, 20 oversized card sleeves for hero cards with matching artwork on the back.

Sleeve set
: 180 card sleeves for the animal cards with matching artwork on the back (120 silver & 60 gold)

Each superhero offers a unique play pattern for experienced players, while the high quality sleeves keep your cards safe from spilled drinks and dinosaur scratches.

With this bundle you are perfectly prepared for lots of fun games of Comet – even if you are stuck in the past again with your time machine.

Deluxe Bundle

You’re used to excellent gameplay and luxurious features going hand in hand in our games. That’s why Comet comes in the Deluxe Bundle, which includes the following in addition to the base game:

Superhero expansion, consisting of 5 new hero cards (5 EN & 5 DE), 1 savior tableau expansion and 1 savior token, 20 oversized card sleeves for hero cards with matching artwork on the back.

Sleeve set
: 180 card sleeves for the animal cards with matching artwork on the back (120 silver & 60 gold)

Each superhero offers a unique play pattern for experienced players, while the high quality sleeves keep your cards safe from spilled drinks and dinosaur scratches.

With this bundle you are perfectly prepared for lots of fun games of Comet – even if you are stuck in the past again with your time machine.

Comet FAQ

How exactly does skipping saviors work? Can I only jump in a straight line or can I jump to all fields adjacent to the skipped savior?
You may jump to any field of your choice adjacent to the skipped savior as long as you have played the corresponding area symbol. This means you can also skip multiple adjacent saviors in a zigzag course and land on any field after the last skipped savior (if you have the corresponding area symbol). 

Do the giant rodent and the Parasaurolophus (from the Superhero Expansion) also work during the comet phase?
No. You don’t get any further cards from their abilities once the comet phase has begun. 

If I draw additional cards through abilities that exceed my hand card limit, do I have to discard surplus cards?
No. The hand card limit is only relevant when resting in order to know how many cards you can draw up to. 

Can I play a card with a wild symbol alone for movement or do I always need at least one card with two area symbols?
You can also play a card with a wild symbol as your one card for a movement. This will rarely be the best strategy though. 

Are abilities optional? (Christmas Island Rat, Quagga, Crescent Wallaby, Gigantopithecus, Parasaurolophus)
No. Passive abilities (i.e. without an activation) are not optional, unless they are specifically worded that way. 

Can I use an unlimited number of abilities on my turn? Are there any restrictions?
Yes, you can use as many abilities as you want and are able to each turn. 

Which hero cards are good for beginners?
Quagga, Crescent Wallaby (recommendation from Swantje) 

Are there any hero cards that are less recommended for two players?
Mauritius Parrot, Tasmanian Wolf (recommendation by Swantje) 

Why do I have to exhaust the Marsh Lemming even though it has to be put on the discard pile afterwards?
This just serves as a reminder that you need to take action to get the Lemming’s effect. It is an activation symbol, which means that its ability is not passive.  

What if I have to take more than 4 golden cards?
You can never take more than 4 golden cards in a single turn, as the display is only refilled at the end of each turn.
If this happens while resting, draw up to your hand limit with silver cards and only replenish the display of gold cards at the end of your turn. 

Can I move a savior into the safe cavern using the “Tunnel” card?
Yes. The safe cavern is a regular field and can be entered with Tunnel movement as well.

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