Our games tell stories
You experience these stories while fiddling around with your next move, during conversations at the game table or already when unpacking the game material. The world you’re immersed in doesn’t just have clever moves. It also breathes through the locations and characters of the game world you see on the material. This world was designed and shaped for you.
In the case of „Treehouse Diner“, our illustrator Hendrik accepted a special challenge. As Funtails’ first family game, he had to illustrate a world that would delight both children and adults. The younger players among us have an amazing flair for design – a boring first impression and dull characters will definitely not be excused.
Our games tell stories
You experience these stories while fiddling with your next move, during conversations at the game table, or when unpacking the game material. The world you’re immersed in doesn’t just have clever moves; It also breathes through the locations and characters of the game world you see on the material. This world was designed and shaped for you.
In the case of „Treehouse Diner“, our illustrator Hendrik accepted a special challenge. As Funtails’ first family game, he had to illustrate a world that would delight both children and adults. The younger players among us have an amazing flair for design – a boring first impression and dull characters will definitely not be excused.
From “Dash of Daisies” to “Treehouse Diner”
“Treehouse Diner” is Rüdiger Dorn’s further development of his game “Da Luigi”. Due to Glen More II, Funtails already has experience in reworking games in a contemporary way. A new theme was already sought in the first editing steps. It quickly became a matter of animals preparing delicious dishes. At that time, the project was still affectionately called “Dash of Daisies” in the editorial team, because dishes were often refined with a pinch of daisies. The treehouse, which can be seen on the cover today, had yet to be discovered and designed by Hendrik
From “Dash of Daisies” to “Treehouse Diner”
“Treehouse Diner” is Rüdiger Dorn’s further development of his game “Da Luigi”. Due to Glen More II, Funtails already has experience in reworking games in a contemporary way. A new theme was already sought in the first editing steps. It quickly became a matter of animals preparing delicious dishes. At that time, the project was still affectionately called “Dash of Daisies” in the editorial team, because dishes were often refined with a pinch of daisies. The treehouse, which can be seen on the cover today, had yet to be discovered and designed by Hendrik
The “Treehouse Diner,” where your animal chefs scurry around to deliver food to the animals living in the area, was gradually formed by the story Hendrik was thinking about for the game. The animals working in the treehouse made the best of their situation: they built a “Treehouse Diner” out of the trash and other traces of human civilization. Since the sea level has risen so much that the animals have to live on small, separated islands, this diner is the perfect place to ensure the supply of the neighboring animals!
The “Treehouse Diner,” where your animal chefs scurry around to deliver food to the animals living in the area, was gradually formed by the story Hendrik was thinking about for the game. The animals working in the treehouse made the best of their situation: they built a “Treehouse Diner” out of the trash and other traces of human civilization. Since the sea level has risen so much that the animals have to live on small, separated islands, this diner is the perfect place to ensure the supply of the neighboring animals!
At first, Hendrik was experimenting with different flying machines for the cover. However, the gameplay experience is heavily influenced by the interplay of illustration and game mechanics. The Theme of Flying machines did not compliment the context that the players enact in the game. Your job as a kitchen assistant is to help the cooks prepare the food as well as possible – not to fly. Therefore, the design focus shifted back to the individual cooks. The flying squirrel is a bridge between the games world and the characters that (especially the little) players can identify with. It easily takes the family at the game table into its world. On the one hand, you immediately associate the pizza boxes tied around its belly with delivery services. On the other hand, it blends seamlessly with the height of the treehouse and the conditions surrounding the “Treehouse Diner.”
At first, Hendrik was experimenting with different flying machines for the cover. However, the gameplay experience is heavily influenced by the interplay of illustration and game mechanics. The Theme of Flying machines did not compliment the context that the players enact in the game. Your job as a kitchen assistant is to help the cooks prepare the food as well as possible – not to fly. Therefore, the design focus shifted back to the individual cooks. The flying squirrel is a bridge between the games world and the characters that (especially the little) players can identify with. It easily takes the family at the game table into its world. On the one hand, you immediately associate the pizza boxes tied around its belly with delivery services. On the other hand, it blends seamlessly with the height of the treehouse and the conditions surrounding the “Treehouse Diner.”
Discover the World of “Treehouse Diner “
What looks so effortless and carefree on the game box results from numerous feedback rounds, test games, and conversations between the editorial team and the illustrator. But it was more than worth it: Many months before the announcement of Treehouse Diner, the flying squirrel in question was even promoted to the mascot of Funtails’ online shop, where you be able to order Treehouse Diner from the 10th of October. You can discover the rest of the world of Treehouse Diner for yourself at “SPIEL” in Essen (Hall 5, G104) or your gaming table at home.
Discover the World of “Treehouse Diner “
What looks so effortless and carefree on the game box results from numerous feedback rounds, test games, and conversations between the editorial team and the illustrator. But it was more than worth it: Many months before the announcement of Treehouse Diner, the flying squirrel in question was even promoted to the mascot of Funtails’ online shop, where you be able to order Treehouse Diner from the 10th of October. You can discover the rest of the world of Treehouse Diner for yourself at “SPIEL” in Essen (Hall 5, G104) or your gaming table at home.